Crafting Augments

Augments
In some cases players will be able to craft augmentations that require surgery in character to attach to them to provide various potential benefits in terms of certain affects, skill buffs or applications. These require crafting just as the above items do within the system and may require combinations of various items together in order to successfully produce.

A single player may only have TWO augments attached to them before they begin to suffer negative effects, if a player wishes to go beyond this limit however please report to GOD after surgery in character as we encourage anything that adds to the roleplay at events. The description of the augments available has been included below.

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Augmentation Effects
Arms Tech Augments

(Aug) Rig Booster - Rig attached to the user receives Plus 2 hits on top of its normal assigned hits

(Aug) Weapon booster - Allows the user to channel power into the weapon to call double once per hour

(Aug) System Booster - Allows the user to resist one Strike down call per hour

Cyber Tech Augments

(Aug) Augment Uplink - Start with an additional hit in the neural network

(Aug) Software Node - Can run an additional pair of Active Upload in the neural network at the same time

(Aug) Neural Booster - Gives you one escape route from the neural network when you are downed

Bio tech Augments

(Aug) Dermal Carapace - Bolsters your body hits by 3

(Aug) Dermal Diffuser - Allows the user to resist one Stun call per hour

(Aug) Mutation Gland - Causes the user to develop mutations of a certain nature (Random chance for good or bad mutations)

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