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Mercs

The Factions of Cataclysm Edit

Each faction has their own style and culture to their name, along with specific cultural details, advantages, disadvantages, and famous groups within the faction that players may choose to be from if they so wish. These should help players in constructing their own groups or units within the faction brief, that hopefully will also help you in building your character, as well as sitting comfortably within your chosen faction and the system as a whole. Each faction is different in their appearance, styles, motivations and beliefs, but each has their own points of interest that will hopefully provide intrigue and interest for those that chose to portray them within the Cataclysm system

The Factions At a Glance

Hive-Sec: The Futuristic Military Order

CellBorn: A "Might makes Right" society

Raven Privateers: Mercenaries with a Code

The Company: Mafia styled Business

Mech-Corp: Steam Punk Victoriana

The Lost: The Nomads of a ruined world

The Peoples: The tribesmen of the future

Faction relations Edit

Every faction of the cataclysm system is unique in its culture and way of functioning as a whole, some are aristocratic governments ruling over the masses, whilst others are warrior-hoods born of an ancient purpose. As such with all things, not every culture gets along peacefully and especially so in the world of Cataclysm. As such at some point in the 300 years since the collapse of the colony as a whole, the various cultures and people that have developed from the survivors have gone to war with one another over various concerns and reasons. As such these have been listed below with the current relations between factions that share a close border to one another, along with any wars that have occurred and their outcomes.

To Faction Relations

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